Friday, May 22, 2009

Soy tu aire

Paint your own music video. soytuaire.labuat.com is a beautiful designed interactive website. Hit 'play' and give it a few seconds to load, then move the curser as you wish. Enjoy!

Monday, May 18, 2009

new release

Exodyssey is now available at DesignStudioPress. The book contains 176 pages filled with art and concept, created by six artists from Steambot Studios. For more information and preview pictures visit their website steambotstudios.com, the blog, exodyssey.com

Two visual books for the movie Terminator Salvation were released on April 28th: The Art of Terminator Salvation (read review) and Terminator Salvation: The Movie Companion.(read review)

The books cover production design, concept art, costume design, storyboard and visual effects. You'll find reviews and preview pics at parkablogs.com. Both books are published by Titan Books and are available at Amazon at a fair price point.

Saturday, May 16, 2009

cinema design


"...CinemaDesign is a project that aims to gather exceptinal information that the internet has on film, TV, web, video and all forms of art in motion, and relate them to the wonderful world of design." Mainly interesting movie posters, fan art and concept designs can be found on this blog. Unfortunately only in Portuguese language but worth a look since the site offers a great number of image material.

cinema-design.blogspot.com

Friday, May 01, 2009

concept ships

conceptships.blogspot.com is an animated online aircraft art magazin. Containing probably the greatest collection of spaceships on the internet. The site is related to conceptships.org, a forum dedicated to sci-fi-fans and a platform for posting pictures concerning the subject.

Monday, April 27, 2009

Edward Carrick

The book consists of thirty one short chapters that summarize the work of film art directors working in Britain during the preceding 20 years. Michael Hirsh has posted the images and the accompanying biographies of these artists on his blog. Read more at articlesandtexticles.co.uk

Art&Design in the British film; A pictorial directory of British art directors and their work, Dennis Dobson Ltd, in 1948 by Edward Carrick

Thursday, April 23, 2009

A New Deal for Artists

An Exhibition at the Smithsonian American Art Museum
February 27, 2009 - January 3, 2010


In 1934, Americans grappled with an economic situation that feels all too familiar today. Against the backdrop of the Great Depression, President Franklin Delano Roosevelt's administration created the Public Works of Art Program—the first federal government program to support the arts nationally. Federal officials in the 1930s understood how essential art was to sustaining America's spirit. Artists from across the United States who participated in the program, which lasted only six months from mid-December 1933 to June 1934, were encouraged to depict "the American Scene." The Public Works of Art Program not only paid artists to embellish public buildings, but also provided them with a sense of pride in serving their country. They painted regional, recognizable subjects—ranging from portraits to cityscapes and images of city life to landscapes and depictions of rural life—that reminded the public of quintessential American values such as hard work, community and optimism.

1934: A New Deal for Artists celebrates the 75th anniversary of the Public Works of Art Program by drawing on the Smithsonian American Art Museum's unparalleled collection of vibrant artworks created for the program. The paintings in this exhibition are a lasting visual record of America at a specific moment in time. George Gurney, deputy chief curator, organized the exhibition with Ann Prentice Wagner, curatorial associate.

click here to visit the 1934 flickr set, americanart.si.edu

...and a few more links to outstanding concept art

http://www.paperblue.net/ | http://www.leventep.com/ | http://www.area-56.de/ | http://www.labluna.blogspot.com/ | http://www.thomlab.com/ | http://turleysketch.blogspot.com/ | http://mattpostsarthere.blogspot.com/ | http://tychoi.blogspot.com/ | http://www.tychoi.com/ | http://www.blancfonce.com/ | http://www.johnwallin.net/ | http://davidsketch.blogspot.com/ | http://www.gonzalogolpe.com/ | http://www.danblomberg.com/|http://www.thunig.com/ | http://ryandemita.blogspot.com/ | http://www.greensocksart.com/ | http://peterkonigart.typepad.com/ | http://samuraicop.blogspot.com/

Wednesday, April 22, 2009

Cannabis Works


Tatsuyuki Tanaka made his reputation with his masterful animation of Tetsuo’s mutating arm in Akira and since has split his time between animating, anime layout, conceptualization and manga. He worked on the image boards for Fushigi No Umi No Nadia (The Secret of Blue Water), character designs for the video game Linda Cubed, and tons of storyboards for Studio 4C, famous for it's work on Animatrix, Spriggan, Memories, and Vampire Hunter D, as well as Grasshoppa and Vermilion Pleasure Nights.
Scans of his graphic novel called "Cannabis Works" can be found at Digik Gallery.

His style of drawing is known as 'Superflat', a postmodern art movement founded by the artist Takashi Murakami, which is influenced by manga and anime. It is also the name of a 2001 art exhibition, curated by Murakami, that toured West Hollywood, Minneapolis and Seattle. The term is used by Murakami to refer to various flattened forms in Japanese graphic art, animation, pop culture and fine arts, as well as the "shallow emptiness of Japanese consumer culture."(espvisuals)

Tuesday, April 21, 2009

5th Peugeot design competition

The winning concept car:
Peugeot RD designed by
Carlos Arturo Torres Tovar
The main innovative operating feature of the Peugeot RD concept car is its ingenious system of articulation that provides irreproachable road holding allied with the ability the easily thread its way through urban traffic.

Equipped with an environmentally friendly electric motor, the driving position in this single-seat concept offers a new feeling of freedom, thanks to its panoramic vision, voice-message driving assistance and a heads-up display system that gives all the information required for travelling in complete safety. read more...

Friday, April 17, 2009

Design A Logo

The Hugo Award is the most coveted honor a work of science fiction or fantasy can receive and yet it has never had an official logo. The World Science Fiction Society has put out a call for entries to design a logo that can be used on book covers, DVDs, websites etc. The deadline for entries is midnight on May 31st, 2009, Pacific Daylight Time. Click here for the rules and submission guidelines. www.thehugoawards.org

Wednesday, April 08, 2009

Dominance War IV

Once a year, for three months, artists from all over the world come together to take part in a friendly 3D and 2D war between communities. Artists must choose and represent a community involved in the war. When the war is over, the community with the best 3d game art or best concept game art, wins each unique event. This year, 12 different art communities in 7 different languages will compete for World Champion standings in the largest event in the series - Dominance War IV.
www.dominancewar.com
www.gameartisans.org

Thursday, March 26, 2009

Link

Observations, experiments and rants on the production and practice of digital art. The open notebooks of Joseph Francis. This blog features articles about 3D Computer Graphics, Artistic Anatomy, Digital Photography and more. www.digitalartform.com

Tuesday, March 24, 2009

GDC09®

Game Developer Conference

March 23-27, 2009, Moscone Center, San Francisco

Explore the GDC Expo, seeking out information on the latest innovations showcased at GDC09. Join the fun Wednesday, March 25th from 4:30-6pm on the Expo Floor in North Hall and Career Pavilion in West Hall.

GDC EUROPE 2009 August 17-19, 2009, Cologne, Germany

GDC Europe focuses on Business, Game Design, Production, and Programming for games. In addition, this three day conference will emphasize timely content and topics in Serious Games and Mobile Games in Europe and worldwide today.

www.gdconf.com
www.gdceurope.com

Monday, March 23, 2009

A Realtime Environment Competition

For this competition, you must choose a scene from a movie and create a 3D environment based on it. You can either recreate it exactly, or you can use it as a reference to create something new - but it has to be recognizable and it has to look like it belongs to that movie.
As well as overall quality and technical merit, your work will be judged on how well your piece represents a chosen scene or visual style from the movie you've chosen. www.game-artist.net

Competition Deadline: 29th March 2009

Saturday, March 21, 2009

EXOTIQUE 5 - Call for Entries

Ballistic Publishing invites you to submit your work to EXOTIQUE 5: THE WORLD'S MOST BEAUTIFUL CG CHARACTERS. The fifth book in the series will showcase the best digital character creations produced for film, television, games and personal endeavor. There is no cost or limit to the number of entries you can enter for EXOTIQUE 5.

Entry Deadline: Monday 15th June 2009, Midnight GMT

Saturday, March 07, 2009

SPECTRUM 16 AWARD WINNERS

The jury for the sixteenth annual Spectrum competition convened in Kansas City, MO on the weekend of February 27, 2009 to make their selections from over 5000 works of fantastic-themed art for this year's book. All of the art selected by the judges will be included in Spectrum 16 to be published by Underworld Books in October, 2009.

http://www.spectrumfantasticart.com/

Friday, March 06, 2009

e-books

Search and preview millions of books from libraries and publishers worldwide using Google Book Search.

For example check out the scans of George B. Bridgeman's
The Human Machine
Constructive Anatomy

http://books.google.com/

Thursday, February 05, 2009

links

[gameartisans.org] an art competition gallery held under GCCore.org (Game Content Core) supporting artist on all kinds of levels.

[itsartmag.com] CG Gallery is a computer graphics orientated pictures portal completely maintained by its members. Authors of this site are also owners of IT'S ART Magazine.

Saturday, January 31, 2009

Call for entries

The Artist's Magazine is now accepting entries for the 26th Annual Art Competition. More than $25,000 in cash prizes. Winners and finalists will be featured in the December 2009 issue of The Artist's Magazine. 13 finalists will be featured in The Artist's Magazine's 2009 Calendar. In addition, nine finalists will be featured in the "Competition Spotlight" in The Artist's Magazine, 12 finalists will be featured as "Artist of the Month" on our website, and all winners and finalists will receive a certificate suitable for framing.

Thursday, January 29, 2009

Reverie

ConceptArt.Org announces it's first International Art and Design Symposium in Dallas, Texas from March 28. till 31. 2009. More details and a list of the tutors can be found here.

The event is sponsored by companies such as Google, SMU, the Guildhall, ReelFX, the AFI Film Festival, Corel and others.

Tuition link

Thursday, January 22, 2009

Mirror's Edge

Mirror's Edge is a first person action-adventure video game developed by EA Digital Illusions CE (DICE). The game was released on PlayStation 3 and Xbox 360 in November 2008. A Windows version was also released on January 13, 2009.
Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world.

The outdoor sections are bathed in glorious light and the city stretches far into the distance, whereas the indoor sections are brilliantly designed and capture the tone of the story perfectly.

A powerful artistic vision enhanced by the occasional tattered fabric, shattered glass, and smoke and fire of the PhysX effects.


Mirror’s Edge 2D Beta
mirrorsedge.com
© 2008 Electronic Arts Inc.

Wednesday, January 21, 2009

3D for Everyone

SketchUp continues to make slow and complicated 3D modeling a thing of the past. It's popularity and maturity has approached a level where we can accept user friendly, real-time 3D modeling and be critical about new capabilities and features. Narrated videos that cover everything from basic to advanced SketchUp topics can be found here. Recently conceptart.org opened it's own forum dedicated to this software, a place to explore the 2d/3d methods of making design.

free downloads! are available at sketchup.google.com

Create, modify and share 3D models at the 3D Warehouse.
A searchable, online repository of 3D models where you can find anything you need and share your models with the world.

Google SketchUp Blog

Friday, January 16, 2009

Massive Black: Volume 1

Volume 1 brings together more than 700 pieces of artwork by the Massive Black team from studios in North America and Asia. Founded in 2002 by a group of passionate developers, Massive Black has grown to become a powerhouse of the entertainment industry—particularly in the areas of concept art, illustration, 3D, animation and intellectual property development. During its six-year history, the company has worked on 210 projects, generating a staggering 30,000 pieces of concept art for games, film, television, graphic novels, toys, and advertising.
For more information please visit conceptart.org and ballistic publishing

Friday, December 05, 2008

Concept Design Workshop in Dublin

Course Profile:
Computer technologies offer new tools to the designer’s palette and influence the style and aesthetics of a film.
The ConceptDesignWorkshop will look at the tendencies in progressive production design such as the Wachowsky Brother’s feature “Speed Racer”. The course will also look at the development of artificial environments during the process from pre-production to post production.

• A hands-on design workshop will explore the experimental use of mixing traditional and digital media. After getting familar with photoshop and its possibilities participants will move towards the creation of a design visual as it is used in the art department.

• Participants will produce a concept sketch illustrating a film set or design idea while making extensive use of applied tools such as 3-D and photo reference.

Participant Profile:
This two day course is aimed at Art Directors, Trainee and Assistant Art Directors, Junior and Senior Draughtspersons, Art Department Assistants and Production Designers with some knowledge of photoshop.

Application Procedure:

Please apply online at www.screentrainingireland.ie by the 16 December 2008.

The Tutors
Peter Popken is a concept artist, visual development and storyboard artist for the film industry. His work spans more than 15 films including: "Speed Racer", "V for Vendetta", "The Bourne Supremacy", "King Arthur" and most recently Disney's "Prince of Persia".
His work is featured on several web galleries and art books. Further he developed visual ideas and aesthetics for PS3 computer games. Peter holds a diploma in visual arts & communication and has been tutoring workshops at film schools.

[http://www.peterpopken.com/]
[FÀS Screen Training Ireland]

Thursday, December 04, 2008

14. International Conference on Animation, Effects, Games and Digital Media

fmx/09, the international conference on the creation, production and distribution of digital entertainment takes place in Stuttgart from May 05.-08.2009. Numerous panels, workshops and presentations draw a discerning audience, two-thirds of whom are professionals while one-third is made up of students - just right for the driven atmosphere that makes FMX the primary European meeting of the digital community and thus a great networking experience.

Innovative approaches in the animation, visual effects, gaming and postproduction industries form the focus of qualified discussions in fmx/conference. Among the hot topics will be immersive design, transmedia storytelling and world-building as well as new stereoscopic features, 3D Stereo for home and mobile entertainment and new game-driven realtime technologies for previs and production.

In an open atmosphere and casual encounters, fmx/forum presents top names of the industry and their latest achievements, hard- and software innovations can be tested directly with developers, recruiters search for new talent, schools and universities feature programs and graduates. [www.fmx.de]