Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Wednesday, January 29, 2014

VERTEX II

In this eBook you will find information ranging from modeling and texture workflows to tips on working as or with outsourcing.
This eBook features articles and workflows from studios such as Blizzard Entertainment and Ubisoft as well as tips and tricks from various freelancers in the movie and video game industries.

This is another must read for any artist in the entertainment industries.

download for free at: artbypapercut.com

Tuesday, October 30, 2012

free download

Ryan Hawkin's Vertex is still available for free on his website. The 300-page PDF includes everything from 2D concepts to 3D rendering and is one of the most comprehensive resources for a game artist's library.

download a high-rez-file at artbypapercut.com

Saturday, July 28, 2012

GDC Europe, Cologne 2012


The world's largest trade fair and event for interactive games and entertainment opens it's doors from August 15 to 19, 2012. Gamescom is accompanied by in- and outdoor events, live-acts and performances through out the duration. Day one will be exclusively reserved for trade visitors

gamescom.de
gdceurope.com
 

Wednesday, February 22, 2012

concept art online conference

This global conference creates a direct worldwide connection to leading industry veterans, including game, film, and associated trans-media fields. It provides daily keynotes, over 100 speaker presentations, departmental talks, as well as secure greenlight pitch and mentor sessions. The program includes gripping discussion, informative Q&A periods, shared post-mortems and career days too.

Track topics include I.P. Development, Production, Art, Design, Technology, Management, Marketing, Public Relations, Media and Business, This important event is brought to life within an easy, proven, secure, online tool suite that is conveniently available 24/7.

Info and registration at conceptart.org

Friday, March 25, 2011

interview


Once again CGHUB caught up with the talented artists at Steambot to learn about their latest work on Tron: Legacy. Steambot Studios creates world class visual content for international clients in the feature film, videogame, advertising, broadcast, graphic novel and publishing industries. Read the full interview here...

Tuesday, March 15, 2011

Game preview



Adhesive Games, an independent company in Los Angeles, is developing a new Mech Combat FPS under the art direction of Khang Le. All clips in this video were captured from actual network game matches. The third person shots are from a spectator camera, gameplay is first person. A first person gameplay trailer is expected to follow soon.

click icon to preview concept art:


http://www.adhesivegames.com
http://www.hawkengame.com

Tuesday, February 15, 2011

Animation, Games, VFX and Interactive Media



Stuttgart will play host to three incredible events in May, becoming the animated capital of Europe! FMX, the 16th Conference on Animation, Effects, Games and Interactive Media will take place May 3-6. The Stuttgart Festival of Animated Film - May 3-8 and showcasing the latest international animated films and the Animation Production Day - a business platform for the industry - May 3-4.

Friday, May 28, 2010

Prince of Persia concept art




Behind the Scenes of Prince of Persia: The Sands of Time
immerses readers in the filmmaking process, recounting the saga that began with Jordan Mechner’s video game and culminated in a production of monumental proportions. Every grain of sand in the hourglass is examined—from horsemanship training to set construction to ostrich racing to the art of parkour. Also featured within are several spreads of photography by Jerry Bruckheimer and insider information about crucial props and weapons.

Concept illustrations from Lauret Beauvallet, Julian Caldow, Kim Frederiksen, Peter Popken and Neil Ross.

As usual, you'll find a review and preview pictures of the book on Parkablogs.

Thursday, May 20, 2010

Beatles Rockband

The game includes heavily stylized opening and ending cinematics produced in part by Pete Candeland of Passion Pictures, with help from animator Robert Valley and background visuals from Alberto Mielgo.



Candeland, who is known for his work animating Gorillaz videos, also produced the opening cinematics for both the original Rock Band and Rock Band 2. Within two and a half minutes, the opening cinematic provides a brief representative history of the band interspersed with numerous references to songs by The Beatles, followed by more metaphorical scenes reflecting their studio albums.



http://www.passion-pictures.com/
http://www.thebeatlesrockband.com/

Wednesday, May 12, 2010

ArenaNet kicks off a brand-new blog with the Guild Wars 2 Design Manifesto, a message to MMO players from ArenaNet Studio Head Mike O'Brien which outlines the bold new direction GW2 will take. That's just the beginning – They've got a lot more stuff planned! Check out the new blog here! and the Flickr Photostream with concept art from the game.

Wednesday, May 05, 2010


Robh Ruppel talks about art direction for 'Uncharted 2' at CGSociety. See more of his stunning art work on his website and follow the updates on his instructive blog.

Thursday, January 22, 2009

Mirror's Edge

Mirror's Edge is a first person action-adventure video game developed by EA Digital Illusions CE (DICE). The game was released on PlayStation 3 and Xbox 360 in November 2008. A Windows version was also released on January 13, 2009.
Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world.

The outdoor sections are bathed in glorious light and the city stretches far into the distance, whereas the indoor sections are brilliantly designed and capture the tone of the story perfectly.

A powerful artistic vision enhanced by the occasional tattered fabric, shattered glass, and smoke and fire of the PhysX effects.


Mirror’s Edge 2D Beta
mirrorsedge.com
© 2008 Electronic Arts Inc.