![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikxjOgwnQGab4xvGI0hyphenhyphen00YB7DD6PKads0GxhGv19j278lzbBCQqWKnfYxAa-d-jLXDvqfrg1z83Gg_6KkTNPOw3i6GGvE_3VrfGA5yGeMk1JAGHuV2n4JgL7Q8WmgmDFNKgsvlA/s400/lepin.jpg)
Jean-Francois Lepine works as Lead Character Artist for a game development studio in Foster City, California. Some of his personal work is posted at
CGSociety. He discribes the walk cycle (image above) as follows: "Technical Animaton in XSI using mostly curves as trajectory. Skin muscles and face expressions are a combination of shape keys, plotted deformation, SDKs and other blended deformations. Rendered in mental ray..."
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